Template:Define Mesh Polygon Workflow: Difference between revisions

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:#Mesh types include [[SMS:Patch|Patch]], [[SMS:Paving|Paving]], and [[SMS:Paving#Scalar Paving Density|Scalar Paving Density]].
:#Mesh types include [[SMS:Patch|Patch]], [[SMS:Paving|Paving]], [[SMS:Paving#Scalar Paving Density|Scalar Paving Density]], and [[SMS:Paving#Constant Paving Density|Constant Paving Density]].
:#Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a [[SMS:Scatter Module|scatter set]], or interpolated elevation values from an existing [[SMS:Mesh Module|mesh]].
:#Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a [[SMS:Scatter Module|scatter set]], or interpolated elevation values from an existing [[SMS:Mesh Module|mesh]].
:#Material types can be assigned to a polygon using materials previously created in [[SMS:Materials Data|''Materials Data'']] dialog.
:#Material types can be assigned to a polygon using materials previously created in [[SMS:Materials Data|''Materials Data'']] dialog.

Latest revision as of 21:04, 7 November 2019

1. Select a polygon and open the 2D Mesh Polygon Properties dialog.
  1. Use the Select Poylgon SMS Select Polygon Tool.svg tool to select a polygon.
  2. Double-click on the selected polygon or use the Feature Objects | Attributes menu command.
2. Set the Mesh Type, Bathymetry Type, and Material Type for the polygon.
  1. Mesh types include Patch, Paving, Scalar Paving Density, and Constant Paving Density.
  2. Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a scatter set, or interpolated elevation values from an existing mesh.
  3. Material types can be assigned to a polygon using materials previously created in Materials Data dialog.
3. Preview and edit the polygon mesh.
  1. Select the Preview Mesh button.
  2. Use the preview tools to edit the mesh.
  3. Set Arc Options to adjust distribution of vertices.
  4. Use Node Options to change how arcs are treated when using a patch mesh type.