WMS:MODRAT Creating Burned Simulations: Difference between revisions

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Burned soil simulations can be created using existing normal soil simulations. For the burned soils increment enter the difference between the existing soil numbers and burned soil numbers in the soil file (lasoilx.dat). WMS increments the soil number so that it will be a burned soil for each sub-basin with a percent impervious value less than the percent impervious limit specified in this dialog. Save the *.lac file to use the burned soil numbers in your simulation. Be sure to save the *.lac file with a different name before creating a burned simulation if you would like to keep the normal soil simulation.
Burned soil simulations can be created using existing normal soil simulations. For the burned soils increment enter the difference between the existing soil numbers and burned soil numbers in the soil file (lasoilx.dat). WMS increments the soil number so that it will be a burned soil for each sub-basin with a percent impervious value less than the percent impervious limit specified in this dialog. Save the *.lac file to use the burned soil numbers in the simulation. Be sure to save the *.lac file with a different name before creating a burned simulation if wanting to keep the normal soil simulation.





Revision as of 14:55, 11 September 2014

Burned soil simulations can be created using existing normal soil simulations. For the burned soils increment enter the difference between the existing soil numbers and burned soil numbers in the soil file (lasoilx.dat). WMS increments the soil number so that it will be a burned soil for each sub-basin with a percent impervious value less than the percent impervious limit specified in this dialog. Save the *.lac file to use the burned soil numbers in the simulation. Be sure to save the *.lac file with a different name before creating a burned simulation if wanting to keep the normal soil simulation.


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